AI Insights · Timothy · October 2021
Top 5 Educational Games on Android in the Netherlands: Q3 2021
Explore the performance of the top educational games on the Android platform in the Netherlands during Q3 2021, focusing on key metrics such as downloads, revenue, and active users.
In Q3 2021, several educational games stood out on the Android platform in the Netherlands. Here’s a detailed look at the performance of the top five apps, based on data from Sensor Tower.
Toca Boca World
Throughout the quarter, weekly revenue for this app showed a steady increase, peaking at around $14.8K by mid-July. Downloads started at 3K in late June, climbing to a high of 6.5K in late July before settling around 5K towards the end of September. Active users also showed strong engagement, peaking at over 102K in early August and ending the quarter at about 80K.
Fluvsies Pocket World
This app saw fluctuating weekly downloads, starting at 2.8K in early July and peaking at 7.2K in mid-July before declining to under 1K by the end of September. Revenue remained modest, peaking at $46 in mid-July. Active users followed a similar trend, with a peak of 8.2K in mid-July and declining to around 2.6K by the end of the quarter.
Squla
Downloads for this app showed a steady increase, starting at 1.2K in early July and reaching 2.6K by early September. Active users grew from 8.8K in late June to a peak of 10K in early September, before settling back to around 8.7K by the end of the quarter. Revenue was minimal, with a few small peaks, the highest being $34 in late June.
Squishy Magic: 3D Toy Coloring
Downloads for this app varied, starting at 1K in late June, and peaking at 2.3K in mid-August. Active users followed a similar pattern, growing from 3K in late June to a peak of 5.1K in mid-August. Revenue remained low, with occasional small peaks, the highest being $12 in late July and early August.
My Town: Pet games & Animals
This app experienced fluctuating downloads, starting at 1.5K in early July, peaking at 2.4K in mid-July, and gradually declining to under 1K by the end of September. Active users also varied, peaking at around 1.7K in mid-July and ending the quarter at roughly 1K. Revenue remained minimal, with the highest weekly revenue being $23 in mid-July.
For more detailed insights and data, visit Sensor Tower.